Got to keep a close eye on those tubbies. A brief walk through some of the solutions to tricky issues… twitter. View3D; private var cubeGroup: Removing elements from the screen. However as you can see the corners seem to fly out on rotation rather than keeping together in a cube formation. I need to keep the main swf filesize below 40kb.
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Add texture to cube face in Away3DLite
Got to keep a away3dliite eye on those tubbies. How do I keep it together as a solid shape? I have put together a demo here to demonstrate the function. I have been playing with the awesome Away3DLite. The Mail Away3dlitte home away3d-dev – all messages away3d-dev – about the list Expand Previous message Next message. Twitter Updates Blog Post: I have 2 problems which I was wondering if anyone could help me out with.
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I want to create an animation of a grid of cubes 3x3x3, similar to example ExMD2Cubic. Removing elements from the screen.
Download > Away3D Lite Version > Away3D
To get an accurate screen position the the x,y,and z positions are drawn from viewMatrix3D. Flash on the Beach I load a couple of models into the scene and let a 2D info panel follow each around the screen. Previous message View by thread View by date Next message.
Away3D Lite Version 1.0
I thought that because I’m loading images in from an external link then the effect on the swf size shouldn’t be too great. To find out more, including how to control cookies, see here: To this end, I awayd3lite just putting together a 2D layer above my 3D scene when I found that the camera.
PhilJ Thu, 17 Sep A brief walk through some of the solutions to tricky issues… twitter. However as soon as I add one instance of BitmapFileMaterial, wway3dlite size jumps to kb.
I see in the examples that ExMD2Cubic. However as you can see the corners seem to fly out on rotation rather than keeping together in a cube formation. Reply via email to.
I want to simply rotate 45 around the Y axis so the thing nearest the view is the one of the corners. In Away3DLite we have to calculate this ourselves. Thanks in advance to anyone who can help!
Pass through a screen element a model, primitive or object container and the 2D result will be returned. It is important to take any opportunity to lessen the number of calculations performed per frame by the player.
Each of x and y are divided by the z value and any screen offsets are applied. Here is the method as a function: I need to keep the main swf filesize below 40kb.